![]() ![]() If you're really good at this, you can chain it into a flying headbutt or dropkick. This should throw you far forward along with the hat, and you can trade height for distance by timing the headbutt later. Hold the lift button and tap jump + headbutt at the same time. Hat Jump - This is a gimmick at best, but is fun to use for evading annoying grabbers.This can be made a bit more consistent by holding the lift button during the punch. Remember to swing earlier than you think. Super punch - Using the momentum from running in circles, you can make your punch stronger - especially if it hits your opponent in the head.Prone to knocking yourself out, but it hits really hard. Flying Headbutt - A dropkick but instead of using your legs, you use your head.This will slam them to the ground when they become knocked out, and you can immediately start carrying their limp body to the closest edge. If they aren't holding on to you, it'll work better. Slam - Just like the Leaping Headbutt, but instead you grab your enemy's shoulders.Note - This is basically how you perform a backflip too, instead just move in the opposite direction after jumping. Flipkick - Hold the kick button, then after ~0.5s (as your character begins to fall backwards) jump and headbutt.You might have to rock the claw grip for controller on your right hand just to hit all of the buttons. But it’s not much more than that.These moves are more advanced and require good timing to work, but are very flashy. Three years on, Gang Beasts is still that kind of game. It’s here you realise why it’s been received so well at events: it’s the kind of game where four people can crowd around a TV, laugh themselves silly for 10 minutes and then forget about it until the next event rolls around. Against unknowns over the internet, that in-built frustration overwhelms the slapstick. Matchmaking can take a while, but the real problem is that Gang Beasts’ wilful clumsiness needs to be shared with others: feeding off the yelps of frustration from a friend or family member is all part of the fun. ![]() And while a football mode makes for an endearingly chaotic kickabout, you’ll probably play it a couple of times and not bother again. The woolliness of the controls and the feeble feedback are harder to forgive when the playing field doesn’t feel level. The infuriating Waves mode pits you against a series of ludicrously capable AI opponents: it took me four games to win a single round, and even that felt like a fluke. The presentation is bare-bones at best, and the other game types lay bare the game’s fundamental flaws. Levels have several blind spots-during one online game, I was kicked for inactivity when I survived a fall by clinging onto the back of a building, with no way of seeing where I was to pull myself up. But that was true three years ago, and many of the same flaws are still present. It’s a giggle with two players, and appreciably funnier with four. You can even climb walls, releasing your grip with one hand and hitting jump to swing yourself upward-particularly crucial on the Subway stage where you’ll need to clamber back onto the platform before a train arrives.Īll of which makes it a hoot of a local multiplayer game. You can throw a left or right jab, but the same buttons can also be used to grab hold of people, railings, cones, girders or ledges. It’s weirdly hard to land a regular kick, but combine it with a jump at the right time and you can knock an opponent flying. Though they’re not one-button simple, the controls are intuitive, and offer a broader moveset than you might first think. Boneloaf’s clumsy, tottering avatars are deliberately awkward to control, and the scraps play out like drunken altercations at chucking-out time – all missed headbutts, amateurish grappling and the occasional lucky haymaker laying someone out cold. Double Fine might claim it’s “in the style of Streets of Rage or Double Dragon”, but it makes those creaky arcade hits look like models of precision and refinement. In case you’ve managed to miss it during its three years in Early Access, or at the dozens of gaming events at which it’s been showcased, Gang Beasts pits a group of wobbly fighters against one another across a variety of compact arenas.
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